Taking a Rigged, Animated Character from C4D to Unity Video Tutorial - Part 1 from up part 1 Watch Video
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Description: This video tutorial series looks at taking a character from Cinema 4D to the Unity 3D Games Engine. Part one of the tutorial will look at rigging the character using joints. Unity cannot read Joints, so we will convert these to traditional bones. We will not focus on setting up IK as this has to be baked into the animation and this series aims to give the simplest guide to getting a rigged character from Cinema 4D to Unity. 39Mb Video file. (Part 1 of 3)
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)